修改目标文件:\scripts\server\balance 修郑庆改前请先备份balance ZRareExpectation15 = 2, ZRareExpectation14 = 6, ZRareExpectation13 = 14, ZRareExpectation12 = 16, ZRareExpectation11 = 24, ZRareExpectation10 = 34, ZRareExpectation09 = 46, ZRareExpectation08 = 58, ZRareExpectation07 = 72, ZRareExpectation06 = 88, ZRareExpectation05 = 106, ZRareExpectation04 = 124, ZRareExpectation03 = 144, ZRareExpectation02 = 166, ZRareExpectation01 = 456, ZRareExpectation00 = 1000 对应稀有级别物品的出现概率,把最上面3项的数字改成1000,把00—13的数字全改成0,这样掉的就全是暗金装和绿色套装,想见白版装好丛滑备都难 ZRareBasepoints15 = 1350, ZRareBasepoints14 = 1320, ZRareBasepoints13 = 1290, ZRareBasepoints12 = 1260, ZRareBasepoints11 = 1230, ZRareBasepoints10 = 1200, ZRareBasepoints09 = 1175, ZRareBasepoints08 = 1150, ZRareBasepoints07 = 1125, ZRareBasepoints06 = 1100, ZRareBasepoints05 = 1080, ZRareBasepoints04 = 1060, ZRareBasepoints03 = 1040, ZRareBasepoints02 = 1020, ZRareBasepoints01 = 1000, ZRareBasepoints00 = 750, 对应稀有级别物品的主属性(武器=攻击力,防具=护甲值),数值x10,都会x10倍效果,改到x100,掉落物品的主属性都会x100倍,以此类推 ZRareBonusamount14 = 4, ZRareBonusamount13 = 4, ZRareBonusamount12 = 4, ZRareBonusamount15 = 4, ZRareBonusamount11 = 3, ZRareBonusamount10 = 3, ZRareBonusamount09 = 3, ZRareBonusamount08 = 2, ZRareBonusamount07 = 2, ZRareBonusamount06 = 2, ZRareBonusamount05 = 1, ZRareBonusamount04 = 1, ZRareBonusamount03 = 0, ZRareBonusamount02 = 0, ZRareBonusamount01 = 0, ZRareBonusamount00 = 0, 对应稀有级别物品附加属性数量 RangeClearFOW = 600,视野范围,改大后可以提高地图探索度,跑少很多路 DropMaxRandomRare = 13, DropPowerupRare = 4, 这个不是提高稀有物品掉率,而是提高物品稀有程度,2项都设成13后,掉落的药水和宝石等100% 会变成暗金物品,但效果没友腊变,就是卖掉可以得到许多钱,但同样地你去商店买暗金药水也得用许多钱... IsUsableByHero = 700, 是否英雄可用,改高了掉的就都是你本职用的东西(不要超过1000,不然只掉武器和戒指,没衣服) IsRuneForHero = 400, 是否掉本职业符石 1000上限 SkillGroupPoints = 5, 进阶技能需要的前置点,改成0就可以直接学习进阶技能,比如双持武器就不需要学前面的武器技能了 QuestExplow = 任务所给的最小经验 QuestGoldlow = 任务所给的最小金钱 QuestGoldmax = 任务所给的最大金钱 QuestExpmax = 任务所给的最大经验 喜欢任务的稍微修改高些不至于跑2小时任务比打怪10分钟来的慢这种事 MP_experience = {100000,115000,132500,155000,182500}, 打怪经验值倍数 ExpTeamBonus = 1333, 组队经验奖励 NORMAL_STANDARD = 350, 普通怪物的掉宝率 1000上限 NORMAL_RUNE = 15, 普通怪物掉符石的几率 符石就是学技能的那个东西,1000上限 CHAMP_STANDARD = 700, 怪物首领的掉宝率 首领就是看小地图上深红色的怪,1000上限 CHAMP_RUNE = 45, 首领掉符石的几率,1000上限 BOSS_STANDARD = 1000, Boss 的掉宝率 1000上限 BOSS_RUNE = 600, Boss 掉符石的几率,1000上限 EXTRAGOLD = 0, 掉金钱的倍数,0 = 普通 100 就是增加 100% = 双倍,以此类推 EXTRAPOTION =0, 掉药水的倍数,同上 EXTRARUNE = 0, 掉符石的倍数,同上 Trader_Item = 2300, 商人出售武器.防具及珠宝的等级和数量,不要超过8000 否则会死机 Trader_Many = 10000, 商人出售物品的数量,这个改高了出售的物品就多了 建议30000左右,再高就会看不见商人卖神器栏的宝石 Trader_SpecialOffer = 0, 商人出售高级装备的几率,就是金色以上的物品,1000上限 Well_Potion = 1000, 掉比自己级别高的药水的几率,无需修改 QUEST_UNIQUE = 0, 通过任务报酬得到高级道具的几率 1000上限 SUBFAMDROP_LOWCHANCE = 10, 掉低级宝石,低级炼金材料的几率,1000上限 SUBFAMDROP_HIGHCHANCE = 100, 掉高级宝石,高级炼金材料的几率,1000上限 SwapRune_One = 125000, 用1个本职符石交换金钱 SwapRune_Two = 25000, 用2个本职符石交换金钱 SwapRune_Three = 5000, 用3个本职符石交换金钱 SwapRune_Four = 500, 用4个本职符石交换金钱 SwapRune_Foreign = 1500, 用其他职业符石交换金钱 ForgeSlot_BronceFactor = 1000, 锻造普通槽效果加成数值,1000就是不变,2000就是2倍效果 ForgeSlot_SilverFactor = 1070, 锻造白银槽效果加成数值,同上 ForgeSlot_GoldFactor = 1150, 锻造黄金槽效果加成数值,同上 TopLevelCalc = 200, 这个不是等级上限,是难度系数,改成999,所有的装备都成了垃圾,抗性也少得可怜。改到1,装备超BT,比直接修改装备的基础数值还要BT 下面是老版本的 打开 安装目录\scripts\server\balance.txt 里面有各种暴率、小任务经验、任务获得金钱等的修改。 SwapRune_One = 125000, SwapRune_Two = 25000, SwapRune_Three = 5000, SwapRune_Four = 500, 以上几个数值都改成1的话,换技能就不用那么费钱了。 ZRareExpectation15 = 2, ZRareExpectation14 = 6, ZRareExpectation13 = 14, ZRareExpectation12 = 16, ZRareExpectation11 = 24, 这些改成1000,高级装备获得很容易 NORMAL_STANDARD = 350, NORMAL_RUNE = 15, CHAMP_STANDARD = 700, CHAMP_RUNE = 45, BOSS_STANDARD = 1000, BOSS_RUNE = 600, 这些数值控制打怪之后掉出装备和符石的数量,改大一点,怪物变喷泉。 EXTRAGOLD = 0, EXTRAPOTION = 0, EXTRARUNE = 0, 这三个是金钱、药水、战利品的掉出量,0代表普通 QuestExplow = {20,25,30,40,50}, QuestGoldlow = {25,30,35,40,50}, 各个难度下小任务所获得的最低经验和金钱,想做一个任务就升100级?改这个吧! QuestGoldmax = {3025,4030,5035,6040,8050}, QuestExpmax = {4020,5025,6030,8040,10050}, 各个难度下小任务获得的最高经验和金钱,和上面的一起改。 Trader_Item = 2300, 商店提供的装备等级和数量 Trader_Many = 10000, 商店提供的物品(如药水)的数量 Trader_SpecialOffer = 0,商店提供高级装备的概率,0为普通